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The Minor Annoyance (Gorgon-Class Frigate)

Time to actually do something serious with that sci-fi panel texture I've been playing with. A long, long LONG time ago, I drew a design for a ship that took inspiration from some of the iconic ships of Star Wars. Namely the Millennium Falcon, Outrider, and KOTOR's Ebon Hawk. You know, the bulky, weirdly asymmetrical freighters. I sketched it on paper, then colored it in Flash (the vector drawing made it much easier to do line art, and I didn't have access to Illustrator at the time.)

A little while later, DeviantART had a contest to design a ship for EVE Online, so I made a model in Maya based on this design with some adjustments and changes. Never stood a chance of winning, but it was a fun project that I probably wouldn't have otherwise expanded on.

13 years later, my powers have greatly increased, and I thought I'd have another go at this design in Blender, making full use of a procedural texture I've been wanting to work out for a long time. In my "Sci-Fi City" post, I mentioned finding a great tutorial for sci-fi panels. It works great, but I was actually able to cut out several steps and make this much simpler version that retains more square shapes and gets less weirdly geometric. I actually used two copies of this texture setup. One with a larger scale, and one smaller. And I just brought in the greebles from the N-91 model I posted before to stick on and add some more detail.

Blender (Cycles) 2023

Blender (Cycles) 2023

Untextured model.

Untextured model.

Original model. Made in Maya, never textured it.

Original model. Made in Maya, never textured it.

Original drawing. VERY old. I used to do a lot of my drawings in Flash of all things.

Original drawing. VERY old. I used to do a lot of my drawings in Flash of all things.